![]() ![]() UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI. 1 Posted by 2 years ago EDB Prepare Carefully not working on 1. Verse.c_AnonStorey2C1:m_1B3(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:196) To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK. Verse.Log:Error(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48) We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. haven't tried the dev console yet will look into that and report if I find anythingīTW thankyou for this mod it is awesome and very much what needs to be intergrated into vanilla I couldn't live without it so you have done a great jobĮxception filling window for _ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an objectĪt () in :0Īt (Verse.Pawn pawn) in :0Īt (Verse.Pawn pawn) in :0Īt () in :0Īt () in :0Īt _ConfigureStartingPawns.b_8_2 () in :0Īt (Rect rect, System.String nextLabel, System.String midLabel, System.Action midAct, Boolean showNext) in C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Entry\Page.cs:94Īt _ConfigureStartingPawns.DoWindowContents (Rect rect) in :0Īt Verse.Window+c_AnonStorey2C1.m_1B3 (Int32 x) in C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:192 loading old a16 presets seems to work but the ones I save in a17 arnt working I haven't tried taking out all the relationships yet as a previous poster mentioned so I don't know if that may also be the problem. I'm running on windows 10 and yes ive disabled all other mods. You've disabled all other mods? Are you trying to load a preset that you just saved, or are you trying to load an older preset? Which operating system are you running: Windows, Mac, Linux? If you know how to look at the game's log file or bring up the development console, any error messages listed there would be helpful. At least one other person has reported this, but I can't seem to reproduce the problem. Sorry if this has already been reported but I feel that it could be a bit of an annoyance to quite a few people who prefer to keep a set group of people for there colony or who want to restart till they get a great map with a set group. The issue that I've come across is that when you save a pre-set colony and then try and re-load them later it doesn't seem to want to load them IE nothing happens when you hit load. 16 comments 96 Upvoted This thread is archived New comments cannot be posted and votes cannot be cast Sort by level 1 Comment deleted by user 3 years ago level 2 AnnieBenlen 3 years ago Glad to be of service I know that for me it was almost painful not having it. I've been playing the new alpha 17 with a few mods and I've recently added yours and I feel that I have come across a bug now I removed all other mods just to make sure that it wasn't a conflicting mod and it seems that it isn't. ![]()
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